Mobile Reminder App

BizGo is a reminder app that provides citizens a way to take care of their interactions with state agencies in one centralized place. It tracks deadlines and presents the information needed to take timely action.

Due to a Non-Disclosure Agreement, information on this project is limited.
Client

State of Kansas

My Role

UX/UI Design
User Research
Wireframes
Visual Design

Tools I Used

Axure
Sketch
Invision

Project Summary

In a busy world, it’s hard for citizens to keep up with tasks they must complete with the state each year. Observing such scenarios, the client wanted to develop a reminder app that allows people to track important aspects of their interactions with the state such as license renewals, property tax deadlines, and more. The outcome was a secure mobile solution for iOS and Android audiences.

The Challenge

My goal was to design a solution that provides citizens a way to access the app, select state services that were relevant to them, track deadlines, and choose how to receive notifications. They also need the ability to update their profile when their personal information change.

Our developers had planned to use PhoneGap, which is a hybrid mobile development framework built to roll-out mobile apps faster across multiple platforms. It allows them to write a single app that is installed as a native app across multiple devices. I had to keep the interface as simple as possible, stay within the design guidelines, and make it user friendly for both iOS and Android users.

The Solution

Check out the steps I took to address the project goals. See my process below.

My Process

Requirements Gathering

To gain more insight about the project and what was required of me, I attended a Kickoff Meeting with stakeholders. In the meeting, I learned more about their goals for the app and the users.

Research

Some of the research and brainstorming had been done before the design process, but I conducted my own research as well.

Personas

We didn’t have a chance to get insight from real users, so we had to make assumptions. Users of the app could be age  17 and up. I worked with the team and together we came up with 3 personas in different age groups to represent users we were targeting.

Ideation

We used “I Like, I Wish, What If”, which is a way to get feedback from the team and stakeholders to get ideas we have for the features. 

Competitive Analysis

I did a competitive analysis to check out other similar products in the market.

Key Screens/Features

With the findings from research, we chose features with high impact and priority based on shared vision and came up with the following Key Screens:

Create Account and Sign In

- Users will download the application and Create an account with basic details like name, email, and password to create their account.
- Sign In with appropriate credentials.
- Forgot Password

Onboarding

- Location - enter zip code to view services available in their area.
- A list of services available for citizens to track based on location. Users have the ability to add or remove services at any time.

Timeline

- Based on details shared, BizGo builds a personalized timeline and schedules tasks for the year. It tracks deadlines and let citizens know when it’s time to do something.

Services

- Select which services you want to track and edit them later.

Profile

- Users can view and edit their profile details like the email address, location, and option to change password.

Menu

- Settings
- Support
- Logout

Settings

- Notifications and Alerts Settings – choose to receive push, email, SMS notifications for events being tracked.
- Deactivate account

User Flow

I sorted out the user flow according to the key screen analysis.

Wireframes

I started out with paper sketches and went through a few iterations and a lot of feedback before I came up with the final wireframes.

Mockups

Create Account/Sign In/Reset Password
Onboarding/Timeline
Profile/Menu/Settings

Prototype

I test with users with my prototype and received a lot of critical feedback. I finally gained approval and was able to hand off the designs to the development team.